Three trends in classrooms

Three trends in classrooms


The book, paper and pen are being replaced by educational technology in recent years. As a tool within the classroom, EdTech can provide students with personalized learning experiences, automate routine tasks and provide instant feedback, significantly improving educational outcomes for students. 

The growing popularity of blended learning, combined with the increasing adoption of tools such as ChatGPT, Perplexity AI, BARD, Chatsonic AI, Jasper Chat and LaMDA, among others, in the education sector, definitely augurs well for the growth of the EdTech market over the next five years, while playing a crucial role to ensure its ethical and responsible use. Thus, the sector is projected to reach a value of $270.5 billion by 2023, growing at a CAGR of 16.0% until 2026.

Despite our propensity to categorise things into concrete time frames, such as the school year or academic semesters, new paradigms are constantly emerging and changing the ways we work, learn and thrive. At  BBVA New Gen we see the following technology trends facing the greatest challenges in today’s educational spaces, as well as the greatest opportunities for the future:

🧠 Artificial intelligence. AI is embedded in many facets of learning, work and university life, providing personalised learning experiences that maximise understanding while minimising the friction experienced in many cases by students. EdTech solutions are expected to evolve in line with advances in the latest technologies, such as the Internet of Things or Augmented Reality. For example, Thinkster helps students learn maths by constantly adjusting to their skill level and raising the standard just right to maintain people at the edge of their comfort zone.

🎮 Gamification. Gamified learning experiences keep students engaged and less stressed and leverage our competitive nature, from complementary platforms like Duolnigo and Brainly’s ranking system to gamified active learning experiences like Minecraft. With a predicted annual growth of 27%, gamification, linked to the eSports sector and the metaverse, will continue to shape the EdTech industry.

📔 Micro and nano learning. University degrees often fail to keep up with changing industry trends and demands, and employers are realising that higher education does not necessarily translate into better outcomes. This lack of functionality of traditional learning has led to the birth of a new category of fast and hard-hitting education. Examples include EdX and UdaCity.


EdTech market trends by region