Increase of spectators in eSports tournaments around the world
The video game industry continues to rise and hand in hand, the popularity of eSports follows the same path. E-sports or cyber sports bring audiences together through championships that have been held both physically and digitally and the reported increase in viewership reflects increased attention to this lucrative industry.
According to figures reflected in Statista, for 2015 the number of viewers of these events was around 188 million and for 2019 a total of 395 million is shown.
As for 2020, the total estimate of both casual and enthusiastic viewers accumulated an estimated 496 million viewers, which represents a considerable increase in the audience of these events which have also increased their revenues.
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ESports revenue on the rise
The rise in popularity of online games also increased earnings from competitions. It is stated that for 2019, the estimated income from eSports was $ 957.5 million and for the past 2020, the estimated figure was $ 950.3 million.
Although during 2019 and 2020 there did not seem to be a considerable increase, it is important to remember that 2020 was marked by restrictions on large events due to the pandemic, which means that the income could have been higher, if there were the large events that are held every year.
What are the most played cyber sports in these tournaments?
The game with the most tournaments, viewers, and revenue is the popular League of Legends (LoL), a multiplayer online battle arena developed by Riot Games. By 2020, the tournament of this game accumulated a total of 3.8 million views, in addition to having recognitions that reached $ 7.8 million.
Other important titles in eSports are Counter Strike: Global Offensive, Dota 2, Call of Duty: Modern Warfare and Tom Clancy’s Rainbow Six Siege.
An industry with more interest every day
Thanks to the constant emergence of new video games, technologies and equipment; This industry is constantly evolving, attracting more enthusiasts every day. This in turn carries over to the championships, generating an increase in the number of participants, spectators and sponsors.
That is why eSports is expected to continue to become a popular entertainment option among teens and adults.
This constant growth makes it one of the most attractive options for investors looking to invest in a modern and growing industry that feeds on many tangents, giving the investor multiple stages in which he can include himself.
Among them are eSports, companies that develop video games, consoles, gamer accessories or computer equipment, among many.
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