Gaming and eSports
Mexico is currently the twelfth largest video game player in the world and the leader in Latin America. In 2020, 72.3 million gamers were counted.
Companies are promoting the creation of the metaverse, so much so that the market valuation currently amounts to 800,000 million dollars and by 2030 it is estimated that this valuation could reach 2.5 trillion.
The five Latin American markets that generated the most money in the video game industry total almost 5 billion dollars and Mexico is the leader in the region.
The moderate use of video games is presented as an opportunity for parents to extract positive aspects such as improved skills in children. Multiple studies show how games like Minecraft influence social, reading, short- and long-term memory and motor coordination skills.
Why is the microchip crisis relevant to all industries? With a high demand for them, delays have been generated in numerous industries, including video game consoles, technological launches, among others.
eSports tournaments take place as in conventional sports; they bring together renowned players of each video game, use stadiums to play the games and there is a massive sale of tickets, as well as an audience that watches directly from their homes.
The video game industry continues to rise and hand in hand, the popularity of eSports follows the same path.
In general terms it is simple, it refers to all technologies, software, hardware, applications, and platforms, designed to improve the experience in the teaching-learning process in educational institutions.
With considerable annual growth, the video game industry continues to position itself in many ways, including popular eSports, including Fornite and League of Legends with millions of players and numerous tournaments.