Gaming and eSports
Maintaining the experience and quality of BBVA, New Gen is presented as an option to invest from scratch or with small or medium capital and offers you an extensive portfolio of companies of global interest to give you the possibility not only to invest, but do it on purpose.
The commodities crisis has been caused, among other factors, by the centralization of supplies by some world powers, added to the pandemic and the Russian invasion of Ukraine.
Virtual Reality helmets or viewers, through such technology allow changing the scenarios in which sports are practiced, among many other functions.
In the last two years, Nintendo has sold nearly 48 million units of the Switch console, elevating it above the original PlayStation and Wii, which have only sold 102.4 million and 101.6 million respectively.
There are numerous reasons why the gaming industry, both online and offline, has become a current investment trend and among them we can highlight its audience, the boost that the pandemic gave the industry and the constant growth that has been experienced. with the passing of the years.
A scenario that is aspired to with the arrival of Web 3.0 is that each user will have a personal profile on the Internet based on their search history, which will be used to provide them with a unique browsing experience.
XR is a reality that is already present, and that will undoubtedly set a standard in the evolution of the world as we know it now, this will be reflected in entertainment, sports, health care, tourism, education and e-commerce.
Undoubtedly, the world of eSports has ceased to be a simple pastime to become a millionaire industry, which is also sponsored by large companies.
Megatrends are transformative forces whose impact is perceptible by an important segment of society for a prolonged period of time, mainly in the business and economic fields.
The production of chips is among the most complex processes in existence, taking several months and hundreds of stages in its manufacture, in addition, it requires precision equipment that operates subatomic particles.
The art market is at the best time to invest in it, this, after the recovery of the market after the SARS-CoV-2 pandemic slowed down and even paralyzed sales during 2020.
The metaverse will set the course for cryptocurrencies, as in the ecosystem of virtual worlds, a common factor for participating companies is that cryptocurrencies are present in all transactions.
The NFTs industry encompassed a $237 million market in 2020, representing a 299 percent growth.
Mexico is currently the twelfth largest video game player in the world and the leader in Latin America. In 2020, 72.3 million gamers were counted.
Companies are promoting the creation of the metaverse, so much so that the market valuation currently amounts to 800,000 million dollars and by 2030 it is estimated that this valuation could reach 2.5 trillion.
The five Latin American markets that generated the most money in the video game industry total almost 5 billion dollars and Mexico is the leader in the region.
The moderate use of video games is presented as an opportunity for parents to extract positive aspects such as improved skills in children. Multiple studies show how games like Minecraft influence social, reading, short- and long-term memory and motor coordination skills.
Why is the microchip crisis relevant to all industries? With a high demand for them, delays have been generated in numerous industries, including video game consoles, technological launches, among others.
eSports tournaments take place as in conventional sports; they bring together renowned players of each video game, use stadiums to play the games and there is a massive sale of tickets, as well as an audience that watches directly from their homes.
The video game industry continues to rise and hand in hand, the popularity of eSports follows the same path.
In general terms it is simple, it refers to all technologies, software, hardware, applications, and platforms, designed to improve the experience in the teaching-learning process in educational institutions.
With considerable annual growth, the video game industry continues to position itself in many ways, including popular eSports, including Fornite and League of Legends with millions of players and numerous tournaments.